Dev Update #5


So there was quite some stuff going on under the hood this time around. Even though the game should not be too taxing anyway, now stuff only gets drawn, whenever it can be visible to the player. Everything else will not be drawn, which results in a much better performance.
Also, there were lots and lots of code optimization, which should help going forward.


Water Shader

Unlike the sea-water shader (which still needs some tweaking), I am really happy with how this water shader turned out.

Minor improvements

Some of the minor improvements are improved camera panning and overall camera smoothness. Also, light dimming between areas was improved

Release Date

Unfortunately, the release date will be moved back to 2021. There is still too much work to do.



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Free Time Dev

Free Time Dev

In my spare time I work on Timeless Adventure — a fantasy adventure game