Dev Update #3

Different Actions

I also implemented a few more actions.
So far the available actions are:

  • Possess characters and animals
  • interact with the world
  • pick up, place, and craft items
  • combine items in your inventory
  • use items in your inventory
  • examine items in your inventory
  • take items from containers

City

Another area in the game will be the City: A vibrant hub for adventurers and merchants. And, of course, the main export destination for pulverized Crystal Tears. In order to ensure a frictionless distribution of the officially illegal substance, bribe money is allocated generously.

Fire shader

Even though I made the fire shader already some time ago, I wanted to share it again here in this Dev Update:

What’s next

The puzzles will take some more time to implement and also a lot more time to polish. But at the moment I want to focus on implementing more areas in the following weeks and on fleshing them out.

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Free Time Dev

Free Time Dev

In my spare time I work on Timeless Adventure — a fantasy adventure game