This is the Dev Update #2 for Timeless Adventure: A Journey to Begin. In case you missed it, here is the Dev Update #1.
The focus of the last few weeks was on creating more puzzles.
I use Twine to help me with that. Twine is a great and versatile open-source tool if you ask me. Even though it is meant to make complex text adventure games with branching narratives, I just love to use it for planing my games. Here you can see a part of it, representing the flow of different puzzles: