Dev Update #1

About the game

First, let me give you a quick overview, what I planned for this game:

  • One seamless connected fantasy world where time got frozen (only for humanoid beings though)
  • A storyline, that guides the player through the world
  • 8 different themed environments filled with different races and characters
  • Unique puzzles to be solved in order to progress through the game
  • To solve the puzzles you have to possess humans, orcs, monsters, skeletons even animals and use their individual skills
  • Pick up, use, craft, manipulate, and combine weapons, items, and objects to solve the puzzles.

About the art

To be honest, for the most part, I use the low-polygon assets from Synty Studios. Now I know, that this leaves a bit of a bad taste in some mouths. But this game is ambitious enough for me, so I am fine with using pre-made assets. Also, I really like the assets, since they are very light on resources — which should result in a game that is playable on a potato — while still being detailed enough. Plus, I use a lot of self-made shaders, which should result in a unique art style overall.

About the engine

I use the Godot Engine for this project. It is an awesome open-source engine with top tier features and a wonderful community behind it. Besides that, I use all kinds of tools and programs.

State of the game

A lot of the foundational stuff is done. It probably gets some tweaking along the way, but for the most part, I am happy with it. New items, characters, objects, etc. can be added easily to the game. And I have a clear pipeline set up for adding the environment, animations, music, sounds, and juice to the game. As of now, gamepad, keyboard, and mouse input is supported.



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Free Time Dev

Free Time Dev

In my spare time I work on Timeless Adventure — a fantasy adventure game