Free Time DevDev Update #5For Dev Update #5 the focus was on optimization, a new area, the water shader, and some minor (but nonetheless important) improvements.Nov 22, 2020Nov 22, 2020
Free Time DevDev Update #4For this Dev Update #4, I wanted to talk a little about the input methods I implemented, how interactions work in the gameOct 30, 2020Oct 30, 2020
Free Time DevDev Update #3My focus was still on implementing and coming up with more Puzzles. The negative part about this is, that there is not much to show you…Oct 11, 2020Oct 11, 2020
Free Time DevDev Update #2This is the Dev Update #2 for Timeless Adventure: A Journey to Begin. In case you missed it, here is the Dev Update #1.Sep 3, 2020Sep 3, 2020
Free Time DevDev Update #1Hey, I wanted to start posting more regular updates about the state of the game. So here is the Dev Update #1.Sep 3, 2020Sep 3, 2020
Free Time DevFirestore Security Rules Recipes — GoTut: Game and Other TutorialsHere you will find some basic Firestore Security Rules Recipes. In particular, I try to cover some basic and useful code snippets.Jun 8, 2019Jun 8, 2019
Free Time DevFlutter Navigation TutorialIn this Flutter Navigation Tutorial, we have a look at how navigation is done in Flutter. We go from one screen to another and pass data.Apr 12, 2019Apr 12, 2019
Free Time DevFlutter BottomNavigationBar TutorialIn this very short Flutter BottomNavigationBar Tutorial we will have a look at how to implement a BottomNavigationBar with three tabs.Apr 12, 2019Apr 12, 2019
Free Time DevGodot Tips and Best PracticeHere are some of my best Godot tips, that I think you should at least give a thought.Mar 8, 2019Mar 8, 2019
Free Time DevHow to Handle Input in GodotThere are not many things more essential to a video game, than the user input. Here we talk about how you can handle input in Godot.Mar 8, 2019Mar 8, 2019